You then battle through a prehistoric world, a pirate ship, an old west train stage, a futuristic street world (complete with hoverboards), and a moon base before returning to modern day New York. It’s just a plot device as the players have no agency over the time travel, Shredder just pops in at the end of the third stage to say he’s banishing the player to a past time. And that should be expected, since as the title implies this game features a time travel gimmick. There are two auto-scrolling levels to break things up and most of the settings are different as well. It’s still a mostly left-to-right side-scroller though, and surprisingly Konami removed the multi-level features some stages in the previous game had and instead keep things on the same plane. The Turtles have new animations and even new moves, while the boss characters (aside from Shredder and Krang) are all new as well. Konami didn’t just take the old assets and clean them up, but rather seemed to redesign the game from the ground up. Players take control of their preferred turtle and battle their way through stages populated by a seemingly endless supply of Foot Soldiers, only this time they’re trying to rescue the Statue of Liberty instead of April and Splinter (yeah, it’s a bit odd).īeing that Turtles in Time came out a couple years after the first arcade game it’s noticeably better looking. It’s a 4-player beat ’em up from Konami starring the Teenage Mutant Ninja Turtles. Turtles in Time is almost fundamentally the same game. As a result, it only makes sense to this week look back at that game’s official sequel, Turtles in Time. Last week we took a look back at the 1989 Teenage Mutant Ninja Turtles arcade game. The “hired birthday party turtle” look was certainly a bold presentation decision.
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